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- ..Document file for FUSE.EXE prepared with PC-Write.
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- Documentation for FUSE Kaleidoscope program
- Draft Version 1 January 1, 1988
- Vincent T. Mills, Services Rendered
-
- IFNA Address: Network 119 Node 14 (119/14)
- OPUS CBCS Phone number (916) 891-3410
-
- >> All Sysops see special message below... <<
-
- The FUSE program draws kaleidoscopic images on CGA, EGA and VGA screens. To
- use it, you will need 512K of memory, at least one floppy drive and a CGA or
- EGA with the appropriate monitor connected. FUSE will not work on Hercules
- graphics systems (until Microsoft recognizes it is a valuable thing to be
- compatible with.)
-
- FUSE uses a data file called FUSE.DAT to store up to 36 different
- kaleidoscope patterns. If it isn't present when the program is started, it
- is created and a default pattern is put in place for each auto and manual
- pattern.
-
- To run the program, type:
-
- FUSE [display_option]
-
- where [display_option] is:
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- nothing............ Automatically use best display method. On an EGA
- display, use 640x350 with 16 colors. On a CGA
- display, use 320x200 with 4 colors.
-
- /CGA............... On a CGA or an EGA display, use 320x200 with 4
- colors.
-
- /MONO.............. On a CGA display, use 640x200 with 2 colors. On an
- EGA display, this switch does nothing.
-
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- You can press any key for more help on what it does and how it works while
- the help screen is active. Here's a list of the help messages for each key:
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-
- Esc (Escape): The Esc key will exit the program and save the
- current screen.
-
- Enter or ?: These keys produce this help screen. In the Help
- mode, you can try out all the different keys to see
- what they do without running them. To get out of
- the help mode, press the Enter key a second time.
-
- Spacebar (Pause): Pause the drawing of all objects until any other key
- is pressed. You can use this to get a good peek at
- an especially handsome design.
-
- The A key (+Auto): Will turn on auto pattern changes. Pressing any
- command key turns off auto mode. Pressing Center
- turns it on again. Each press of A will clear the
- current drawing and move on to the next. When the
- program starts, auto mode is initially on.
-
- The pictures are diplayed in keyboard order,
- starting with Alt-1 in the top left corner of
- keyboard through Alt-0, then q through p, a through
- l, and z through m. After screen m, screen Alt-1 is
- displayed again endlessly.
-
- Pressing any command key turns off auto mode.
-
- Alt-0 through Alt-9: Load a screen with the Alt key and a number 0
- through 9. These screens are displayed first when
- auto mode is on (the A key) and when FUSE is
- initially run.
-
- Shift-0 thru Shift-9: Save a screen with the Shift key and a number 0
- through 9.
-
- Lower-case b thru z: The lower-case letter screen work differently from
- Alt-0 through Alt-9 screens. For these keys, you
- don't need to press the Alt key before loading them.
- Just press the letter of a screen you want to load.
-
- What about A? The A key is used to start auto mode.
-
- Shift-B thru Shift-Z: Save a screen to a letter key with the Shift key and
- a letter B through Z. You can then load the letter
- screen by pressing the lower-case letter.
-
- F1 through F6: These function keys let you `talk' to each each of
- the six objects on the screen. After pressing F1-F6,
- use the other keys to change the way an object
- appears. To make objects initially show up on the
- screen, adjust colors up (Up-Arrow) until they show.
- A new screen just has object 1 enabled. The fewer
- objects showing in the screen, the faster they will
- draw.
-
- F8 (New): Pressing F8 will clear the current screen and create
- a new screen, with object 1 active. All scaling,
- color and shape attributes are set to normal values.
- Objects 2 through 6 are also cleared and disabled.
- "Talking" to object one is automatically set.
-
- Up-Arrow (+Colors): Adds more color and shade variations to the current
- object. The highest value causes color cycling
- effects on an EGA, which affect all objects on the
- screen. To initially display an object that seems
- invisible, press this key at least once while you
- are "talking" to the object (F1 through F6 pressed)
-
- Dn-Arrow (-Colors): Cuts down color and shade variations to the current
- object until it disappears.
-
- PgUp (+Scale): Make the current object appear larger on the screen.
- Use Shift-Arrow keys to shift the image about.
-
- PgDn (-Scale): Make the object appear smaller on the screen. Use
- Shift-Arrow keys to shift the image about.
-
- Rt-Arrow (+Mirrors): Make mirroring of the current more complex.
-
- Lt-Arrow (-Mirrors): Make mirroring of the current more simple, until
- there is no mirroring effect.
-
- Home (+Queue): Make object remain on screen longer; create a longer
- tail.
-
- End (-Queue): Make object remain on screen less; create a shorter
- tail.
-
- Shift-Arrows (Shifts): Shift current object on screen left, right, up or
- down.
-
- Gray + (+SSpeed): Cause more time to pass between auto screens.
-
- Gray - (-SSpeed): Reduce the time between auto screens.
-
- Shift-PgUp (+Speed): Hasten the drawing speed of an object.
-
- Shift-PgDn (-Speed): Delay the drawing speed of an object.
-
- Shift-Home (+interval): Draw more lines per object segment.
-
- Shift-End (-interval): Draw fewer lines per object segment.
-
- F9 (Save Hold): Save the screen for reloading later into the hold
- buffer.
-
- F10 (Load Hold): The F9 key will reload the hold screen.
-
- F7 (Shapes): Changes an object's shape to a line, box or oval.
-
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-
- Special message for OPUS Sysops:
-
- FUSE contains a special feature for sysops running X00 on a bulletin board
- system. If you run FUSE while waiting for a call, the program automatically
- detects if the phone rings (or any character comes from the modem) and exits.
-
- This means that you can run FUSE virtually unattended during periods of slow
- usage, and still expect to get all calls correctly.
-
- If you were working on a screen at the time FUSE aborts, you can restore the
- last image with the F9 key.
-
- WARNING! Because the OPUS system is suspended while FUSE runs, events will
- pass unnoticed, as if your system were locked up! Be sure to run FUSE only
- when you don't expect an scheduled event to be run.
-
-